Independent games, creative worlds, and the communities behind them.

Rulost Studios

Rulost Studios began as an idea at the helm of Salvo, a determined and persistent creator with a love for the modern world of gaming and the flourishing communities built around it. Founded with the belief that good ideas deserve the chance to become something greater, Rulost is a collective of developers, creators, players, and friends who keep pushing forward, experimenting, and building together. Once we set our sights on something, we don’t stop until we see it through.

Our first successful ongoing project, Ostwynn, opened exclusively to the Rulost community in July 2026, made possible through our close friendship and collaboration with TurnerGames. What began as a community project quickly became proof of just how much we could create when the right people came together, and it helped give Rulost the confidence to begin preparing for something much larger: our upcoming game, AshWinter.

We aren't afraid to experiment, wander into unfamiliar territory, or figure things out as we go. In a way, that's what Rulost has always represented; sometimes you have to get a little lost before you find somewhere worth going!

COMMUNITY WORLD · ACTIVE

Ostwynn

Ostwynn is an ongoing Minecraft world built exclusively around the Rulost community, created with the help and collaboration of TurnerGames.

EVERY KINGDOM STARTS SOMEWHERE.

Ostwynn isn't really meant to be a traditional Minecraft server where everyone builds a house, gets diamond gear, and eventually disappears. The world is being shaped around the people living inside it, with settlements, factions, alliances, rivalries, conflicts, trade, exploration, and whatever history the community manages to create along the way.

At the center of it all is the Ostwynn Atlas, an expanding record of the world as it develops. Settlements, borders, territories, important locations, factions, discoveries, and pieces of history can all gradually find their way onto the Atlas as players leave their mark on the world.

The factions themselves aren't just names sitting on a Discord role list either. Their relationships, decisions, conflicts, territory, and stories help shape what Ostwynn becomes. A small settlement can grow into something important. An argument can become a rivalry. A border nobody cared about yesterday might suddenly matter quite a bit tomorrow.

There isn't one storyline being written ahead of time. Much of Ostwynn's story comes from the people actually playing it, which means the history of the world is being written while we're still living through it.

Build something. Claim something. Start something. Just remember that the Atlas might remember it longer than you do.

ENTER OSTWYNN →

AshWinter

AshWinter is an independent multiplayer survival-horror roleplay game being developed by us at Rulost Studios.

THE COLD ISN'T THE ONLY THING TRYING TO KILL YOU.

Somewhere beyond the familiar world lies AshWinter, a frozen land where people from another time have somehow found themselves stranded together. With little understanding of where they are, why they were brought there, or what waits beyond the safety of the settlement, survival quickly becomes the only thing everyone can agree on.

Venture beyond the settlement in search of food, supplies, resources, and answers while keeping track of your hunger, warmth, stamina, and sanity. Work alongside other survivors, trade what you find, take on professions, become involved with factions, or decide that trusting everyone around you might not be the smartest idea.

The world is meant to give players room to create their own stories while the environment constantly gives them reasons to reconsider their choices.

AshWinter isn't only about surviving the cold. Isolation, memory, fear, and the things that appear when you're far enough from safety all have a part to play. The further you travel, the less certain it becomes that everything around you can actually be explained.

AshWinter is currently in pre-production, with Rulost working on its world, systems, technical foundation, visual identity, and the pieces needed before full development properly begins.

Keep warm. Listen for the bell. And try to remember why you came here.

ENTER ASHWINTER →
INDEPENDENT GAME · PRE-PRODUCTION

During the deepest parts of winter, some northern regions of Norway experience the "polar night" where the sun stays below the horizon for weeks or shines for only a couple of hours a day!

Built by more than one crew!

Here at Rulost, we're doing this for the community, with the mindset that there should always be something new to build toward. Every part of Rulost has had a hand in shaping what we are today, whether that's the Directorate Crew, the Events Team, the Ostwynn Council, or the developers working behind AshWinter.

We're lucky to have creative, unique, and genuinely passionate people across every corner of the community, all bringing their own ideas, skills, and personality into what we create. Whether it's a game, an event, a world, or something we haven't even thought of yet, we want everything that carries the Rulost name to feel like it has life behind it.

DIRECTORATE Studio direction
EVENTS TEAM Community events
OSTWYNN COUNCIL World operations
ASHWINTER TEAM Game development

See what we're getting ourselves into.

If you want to keep up with what we're building, you'll find Rulost across our socials, where we'll be sharing development updates, artwork, announcements, community highlights, and whatever else we happen to get ourselves into.

And if you really want to give our projects a little extra help, we also have a Ko-fi; because, unfortunately, game development has yet to accept "good intentions" as a valid form of currency! Every bit of support goes directly back into what we're creating and gives us a little more room to take those ideas further.

Whether you're here to follow our projects, lend a hand, support what we're doing, or simply see where all of this ends up, we're glad you're along for the ride.

We may not always know exactly where the next project will take us, but that's never stopped us before.

As long as there's something worth building ahead, Rulost will keep finding its way there.

Questions, support, business inquiries, or something that shouldn't be handled through Discord?

support@rulost-studios.com